Mark has been thinking and writing about games since a Gameboy Pocket and a copy of Link's Awakening was first placed into his tender, seven-year-old hands. Since then, he snagged a creative writing ...
Difficulty balancing is a supremely subjective topic, with different players finding challenges in all manners of gameplay mechanics and systems. What some players may find difficult, others may find ...
Games with multiple difficulty settings cater to all players, from beginners to challenge seekers, enhancing inclusivity. Ghost of Tsushima offers Lethal difficulty for tense sword fights, while ...