Video games appeal to our desire to explore and interact with our environment, and adding real-world phenomena-such as fluid motion-allows game developers to create immersive and fun virtual worlds.
Some projects seem to take on a life of their own. You get an idea, design and prototype it, finally build the thing and — it’s good, but it’s not quite right ...
Fluid-Implicit-Particle or FLIP is a method for simulating particle interactions in fluid dynamics, commonly used in visual effects for its speed. [Nick] adapted this technique into an impressive FLIP ...