"One of the things [that's] easier to account for in an isometric game is just the variation in sizes." When you purchase through links on our site, we may earn an affiliate commission. Here’s how it ...
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The all-powerful 3rd-person-camera lobby convinced Obsidian to stick a Bethesda-style view mode in The Outer Worlds 2
A thing about me is: whenever I've tapped over into third-person mode in a Bethesda game, it's been a horrible mistake. It simply feels like the wrong way to play those games, like one of those mods ...
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