Benjamin is a business consultant, coach, designer, musician, artist, and writer, living in the remote mountains of Vermont. He has 20+ years experience in tech, an educational background in the arts, ...
Joey Brown is an interview reporter, editor, and lifelong gamer with experience in nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry ...
Procedural content generation (PCG) represents an innovative approach to the creation of video game elements through algorithmic processes. This methodology has evolved from early rule‐based systems ...
Epic's new UE5 tools allow game devs to make sweeping changes to game environments with only a few minor tweaks. When you purchase through links on our site, we may earn an affiliate commission.
Jake is a writer from the United Kingdom. With a focus on first-person shooters, RPGs, and achievement hunting, writing about the gaming industry comes naturally and is a real point of pride. Outside ...
Many games use procedural generation to create a game world algorithmically, starting with Elite way back in 1984. But this isn’t the only way that this kind of dynamic content can be used in games.
Pocket Gamer Connects, the leading international conference series for the global games industry, is coming back to San Francisco on March 17th to 18th, 2025. This must-attend event will unite more ...
The game combines classic turn-based RPG combat with crafting and survival game elements in a giant procedurally-generated world that players can build and explore. Join other players in conquering a ...